The Singleton Design Pattern requires Constructors to be defined as private member of the class (Default constructor, Copy constructors and Overloaded Assignment operator should all be […]
The Open Close Principle in Programming says “Software entities like Classes, Functions, Modules should be open for extension, but closed for modification.” It encourages programmers […]
Singleton patterns are used, when you want to allow creation of only one instance(object) of a particular class. Such classes (which allow only single object […]